December 1st to 4th, that was the duration of Ludum Dare 40. This was my first Ludum Dare, but not my first game jam. (if you are unfamiliar, it is a 72 hour game jam.)
The theme of this jam was: “The more you have, the worse it is”. It was an interesting theme.
I probably spent the first 20 hours trying to come up with a concept that was scoped appropriately to my known abilties. This length of time was also used to go out to dinner with family, sleep, and teach my regular programming classes, but by the end of all this I still didn’t know what I was going to do. That was until I told one of the other instructors where I work about my dilemma.
He pitched some ideas, which gave me a creative spark, which led to the idea, which was later called “Collect More Precious”. I’m still not super jazzed about the name, but even now, 2 days after the fact, as I have mentally recovered can still not think of anything else to call it.
Naming was never really a strong point.
Though I feel I should give a shout out to Instructor Shervin for helping me with my development block 🙂
In this game you play as a ‘Treasure Goblin’ (inspired by Diablo, you know those goblins carrying around those fat sacks of loot, where if you kill them they drop a bunch of swag? YEAH, THOSE GUYS, EVERYONE WANTS TO KILL THOSE GUYS). Though the story has changed several times during the course of development, the final take was you are trying to collect more treasure for master. Get all the gold and loot you can, and get out as quickly as possible, as you don’t want to keep master waiting.
Unfortunately story doesn’t matter too much, as there is none of it touched on in the game, and there is only one level, which I just barely managed to complete on top of everything else that I needed to do.
I wanted some Adventurers in there that wanted to take the Goblin’s treasure, but I had to ditch that Idea in the essence of time 😦
Still I am Happy I was able to pump it out in time, by myself. Initial scoping plans were just a little ambitious, but I was able to change course effectively during development, with losing a couple hours of work.
Not the best result, but I consider this a win, with great learning experience as well practice.
If you are interested feel free to check out the hosting site over at gamejolt, and either download the game, or play it in browser.
Now I am on to my next thing(s). I have some Art courses, and some character rigging courses at the top of my to do list.
Hopefully I can get back to my game projects in the next few weeks.